Writing a Shader Graph
May 6, 2020

Recently I wrote a shader graph / material editor for Hyde & Seek, a 30-week-long game project built in a custom engine using C++.

Smarter enums in c++17
February 14, 2019

Suppose you have an enum, and you’d like to easily convert it to a string. Presently, it’s not possible to do so (until the new Reflection feature, at least).

Using cl in cygwin
January 25, 2019

If you have a cygwin installation, it can be a bit hard to get cl to work in cygwin. The reason is because cl.exe needs all the fancy environment variables set up to work properly. Here’s a configuration that I’ve...