Writing a Shader Graph
May 6, 2020
Recently I wrote a shader graph / material editor for Hyde & Seek, a 30-week-long game project built in a custom engine using C++.
gamedev · programming · other things
Recently I wrote a shader graph / material editor for Hyde & Seek, a 30-week-long game project built in a custom engine using C++.
Suppose you have an enum, and you’d like to easily convert it to a string. Presently, it’s not possible to do so (until the new Reflection feature, at least).
If you have a cygwin installation, it can be a bit hard to get cl to work in cygwin. The reason is because cl.exe needs all the fancy environment variables set up to work properly. Here’s a configuration that I’ve...
Starting a blog!